Affects controls for Particle Playground (Pro only)Many Particle Playground controls include Affects controls. Affects controls specify which particles are affected by the encompassing control. For example, the Affects controls within the Particle Exploder controls specify which particles the Particle Exploder affects. You can adjust the following Affects controls: Particles From Specifies the particle generator or combination of particle generators whose particles you want affect. Selection Map Specifies the layer map that influences which particles are affected. (See About layer maps (Pro only).) Note: The simulation space is not bounded by the dimensions of the layer to which Particle Playground is applied. You may need to use a selection map that is larger than the Particle Playground layer so that dots that are not visible are still affected by Selection Map. Characters Specifies the characters you want to affect. This control applies only if you are using text characters as the particle type. Older/Younger Than Specifies the age threshold, in seconds, above or below which you want to affect a particle. Positive values affect older particles, and negative values affect younger particles. For example, a value of 10 means that as soon as a particle reaches 10 seconds, it changes to the new value. Age Feather Specifies the age range in seconds within which the Older/Younger Than value is feathered, or softened. Feathering creates a gradual, rather than abrupt, change. For example, if you set Older/Younger Than to 10 and Age Feather to 4, about 20% of particles start changing when they're 8 seconds old, 50% change when they're 10 seconds old (the Older/Younger Than value), and the remainder change by the time they're 12 seconds old. |